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Updates coming soon!

It's been a busy last couple of years. A mountain of code. Not quite there yet — but big updates are coming down the pipe soon.



First off: the frontend that remodeled most of Alacrity is now a full-blown framework. Chat got rebuilt on it. Links actually work, and it loads faster. (The rest of the page is still slow. That gets fixed over the coming weeks.)



Also coming:



  • new login system

  • streaming

  • world map



All of that was waiting on some very complex stuff. That stuff is finally moving. More soon.

Posted by Sin Vraal (#18687) on Sep 16, 2026

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I'm still here :)

Sorry for being away so long — the past year has been spent grinding on next-gen features.

The short version: the old AlacritySim hit its ceiling. The codebase is in good shape, but I’ve taken it as far as it can go.

Over the last year, I’ve been modernizing the frontend libraries and systems I built, including a more secure login system and a proper frontend framework. This lays the groundwork for upcoming features like 3D models for world maps, housing, and more (don’t worry — dogs will remain hand-drawn).

On a smaller note: dog breeding for extremely exotic dogs (opacities outside the normal range) has been fixed. This turned out to be a 20-year-old bug.

Bobby is testing things now — hopefully you’ll get to have some fun with it soon.
Posted by Sin Vraal (#18687) on Apr 30, 2026

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Sin Vraal

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dont worry. its always been my intention to PRESERVE hand drawn art on the spots where it matters.

what I'll end up doing is constructing an attribution system, and parts where we do use machine drawn, human artists can opt to replace it with hand drawn.
Posted on 09-16-2026 at 1:12 PM

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shywolf

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thank you for all you do! i'm excited for the new features, and appreciate that the dogs will still be hand-drawn! ♥
Posted on 05-15-2026 at 10:05 PM

TileSphere World Map Preview

🌍 TileSphere World Map Preview

▶ Try the Interactive Globe Here

TileSphere preview

This took a long time to produce, and I apologize for the delay — it was a lot of work! I wanted to make sure it was presentable before showing it off.

The TileSphere is my experimental full-globe renderer — a 3D spherical map built on the same tile engine that powers the agility trials and world maps. It’s still very much a concept in progress, but you can already explore it online.

⚠️ Note: It may take a bit of time to load all the map tiles. I’ll improve this in future updates.

🧭 What It Does

  • Displays a fully navigable globe
  • Uses tile-based hex mapping to represent terrain
  • Allows smooth camera movement and rotation
  • Integrates with my core TileMap Engine (same as the agility course maps)
  • Provides the foundation for future world-building — towns, regions, travel zones, and more

🏡 What’s Next

This system will evolve into a global world map for AlacritySim — where you can explore, build a homestead, live in the city, travel, and visit other players.

Each region will eventually connect to a playable hex map (the same engine used for agility trials), creating a seamless bridge between the world view and local maps.

🔧 Technical Notes

  • Built on my custom TileSphere system, derived from the main ECS + TileMap engine
  • Projects hex tiles onto a 3D sphere with dynamic camera interaction
  • Uses lightweight WebGL and works even on older devices — including the iPhone X (10 years old)
  • Manual controls aren’t finalized yet, but on desktop you can use the arrow keys to rotate the globe
  • Still refining:
    • File streaming and texture optimization
    • Map detail and zoom levels
    • Geographic coordinate mapping and wrapping

✨ Try It Yourself

https://tilemap.m7.org/sphere.html

Give it a spin — literally! It may take a few seconds to load, but once it does, you can explore the entire planet.


© AlacritySim — TileSphere Concept Preview
Posted by Sin Vraal (#18687) on Oct 17, 2025

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Sin Vraal

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Tile sphere now builds the world locally instead of remotely (25mb file download). faster to build this file than pull it.
Posted on 10-19-2025 at 3:36 PM