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dog render v3 LIVE

features :

- more efficient rendering engine
- compatible with the debugger.
- extremely customizable
- mood dogs, ghost dogs , now should all be fixed and working.
-broken accessories work


allows for future future customization after I enhance the debugger / customization tools, such as

setting opacity on ALL fields
resizing your dogs, companions and accessories
repositioning them
savable configurations for accessories such as show a companion in front or back etc.
split tints and backgrounds,
"family portraits" (multiple dogs in 1 picture)
inverting dogs
INTENTIONAL GLITCHES, and more.


be sure to refresh your dogs image if they arent showing up correctly.

all old dog images from the legacy system have been preserved. still on my list to allow players to toggle between old legacy images and the new version

Posted by Sin Vraal (#18687) on Mar 18, 2023

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debugger working... mostly

ok, everyone should now be able to test their dogs with the debugger.

It should also fix most of the broken accessories as well.

if you have any broken dogs that are not displaying as intended, missing accessories etc, please report to me!

you can get to the debugger by clicking on your dogs portrait , then selecting debugger

ps: even the custom images! Posted by Sin Vraal (#18687) on Mar 17, 2023

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training bug fix

with a lot of help from bobby, I believe we have fixed the last big nagging bugs with training

1. upgraded accounts can now safely multi train, without using all their sessions

if you train a dog 2000 times and it only needs 10, only 10 sessions will be used. the number of sessions require is reflected properly.

2. if you have 10 sessions, and type 2000, you will train up to 10 times instead of getting an error message.


3. dogs energy levels are reflected properly.

4. training dogs you do not own does not require energy from that dog.

5. trainer perk now increases the training multiplier by 100%

6. trainer perk / scholar collar stack additively, not multiplicatively (trainer + collar = 300%, not 400%. other items may be added to game and cause runaway training inflation)
Posted by Sin Vraal (#18687) on Mar 17, 2023

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