rendering updates
more updates!so i may have been a little bit too doom and gloom.
I ended up getting everything working in the debugger now except for accessories , and companions.
you can hide / show layers to help diagnose (play around with your doggie!) and after I finish up the accessories bit, I'll clean up the debugger, and construct all the wizards.
when the wizard is finished, you'll be able to construct ghost dogs, mood dogs etc as well.
you wont be able to save them however without later to be released secrets ingredients :)
I apologize for taking so long on this.
There is little in the way of infrastructure on this part of the code.
its important I build it properly this time, so that artists can go in and construct new content, without the aid of myself of other admins.
its taking a bit longer than I wanted because of the maze-like database configuration, and numerous other small things.
the good news, is the debugger is **partially** working. its displaying the parts that are finished.
right now I am in the process of cataloging all the image assets for dogs, so that I can do a few things:
1. audit for missing artwork
2. make it MUCH easier to search for content and merge into the dogs portrait,
3. eventually build an artist login to add content.
4. migrate the content to a separate server.
the table structure for dogs is what causes kennel slowness. all this has to be done to finally break apart the dog tables into more optimized components.
I realize this is taking a bit longer than expected. in the mean time, if there are other critical game impacting bugs / features etc, please let myself or bobbie know, and I can detour to them ...
this probably wont take months, or even a month. but its probably going to take a week or 2 to get through all the tiny minutia of the dogs renderer
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