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CUSTOM TOOL v2!! IN TESTING!!


custom tool v2


Live testing ready!

please play around and test this! report bugs in comments. before I move on and make further changes, and allow dogs to be purchased, we need to ensure it works as intended.

-what it does:
1. all hardcoding has been removed from the custom tools.
2. fixed some vulnerabilities
3. optimized and organized the code.

-what it allows in the future:
1. saving 'projects' dogs you like, but arent finished designing
2. adding new breeds, colors etc (this is ready now, so long as we have the artists!
3. allow for puppies finally,
4. better integration within the site. Posted by Sin Vraal (#18687) on Dec 02, 2022

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custom pet update

I ended up with some horrid flu, that took a few days of my time to get through. I guess its the season for it :P

Anyhow, custom breeds is coming along. so far whats been done:

1. all of the hardcoded breed characteristics in the script have been placed into the database.

2. the code has been cleaned up substantially, to make for something easier to read and modify.

what now needs to be done:
1. the custom tool is essentially a 'wizard'. that is, you choose a few items at a time to build your dog.

so I'm in the process of designing a flexible wizard that will allow us to add NEW custom breeds with ease.
a rudimentary wizard has been implemented and works, but for testing , and formatting.

2. I will need to clean up the dog rendering engine as well to better work with the new tool (this part will be less work I suspect, b/c it can just take the output of the custom tool)

3. start contacting artists to come on back and help design some more breeds / features for our puppies!
ETA:

probably just a couple days more. I was mostly done with this before I got the nightmare bug.

Posted by Sin Vraal (#18687) on Nov 29, 2022

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Gabriel

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Sounds good! Keeping my fingers crossed everything goes as planned and the bugs stay at bay. :D
Posted on 12-2-2022 at 8:40 AM

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Sin Vraal

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very soon. I'm just about finished untangling the wizard portion. its a hot hairy mess, soon it will just be a hot mess.

afterwards, I can reconstruct the image generator into something readable.

then I can set this particular ship to sail, and tandom software development can be run while new dog breeds are being prepared.

ETA 1-3 days. hopefully before the weekend.
Posted on 11-30-2022 at 2:38 PM

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Warning: Use of undefined constant displayname - assumed 'displayname' (this will throw an Error in a future version of PHP) in /home/alacrity/test.alacritysim.com/public_html/pages/news.php on line 480
Gabriel

Warning: Use of undefined constant comment - assumed 'comment' (this will throw an Error in a future version of PHP) in /home/alacrity/test.alacritysim.com/public_html/pages/news.php on line 500

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Let me know if you guys need any help in the art department. I'd be happy to help out!
Posted on 11-30-2022 at 10:10 AM

onwards to custom pets!

The main system functions have been done

before I integrate the live and test functions, I'm going to put a little time in on the game functions!

with that in mind, I'm going to make a swing at cleaning up custom pets

this is going to be a work in progress, as its quite complex.

However, we can make some progress on it , so new breeds can be designed, and new colors / patterns on existing ones!


Fingers Crossed! Posted by Sin Vraal (#18687) on Nov 23, 2022

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