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purchasing interfaces all cinched up

so. basically the front end interaces for shopping (paypal, in game items, and perks) , are all finished.

remaining items now:
-backend item/perk adds
-custom tool.

it will take a few days to fully debug, and implement a system for adding equipment to inventory.

otherwise, we are in the home stretch!
Posted by Sin Vraal (#18687) on Jul 17, 2022

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user notifications finished.

seems small. but really important step.

every action needs to be logged, consistently. the old system does not do this on a consistent basis, and programmers spent lots of time hand coding the lock.

new log supports categories for filtering messages. later on I can add custom expiration times and other things.

lastly, eventually it will be added as a 'toaster' to the top of the page for actions taken. (a toaster means it will pop up briefly at top of page, then disapear)

its also very important for testing scripts as I get down deeper into game features.

during the construction of notifications, I was also able to port over a lot of my code from other projects in different languages to make my life easier. Posted by Sin Vraal (#18687) on Jul 16, 2022

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paypal integrated on test(ready for live)

this is now finished, exept that the merchant id is set to test mode.

I will cut it over after inventory and item adds are finished.

Posted by Sin Vraal (#18687) on Jul 14, 2022

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