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inventory v2 LIVE

features:

-improved speed and stability.
-items cleaned. many broken items fixed. IE, new content
-addition / removal of content much easier!
-custom item maker improved
-custom item duplication added (click on custom item, select duplicate this item, works only for the original item maker)
-search box filter for those of you with massive inventories.
-better tools for smoother integration with dogs, and kennels.
-mobile friendly
-a lot more that I already forgot about since I've been working on this for a couple months :P

This update will make it easier for artists to create custom art, and even sell it if they want , with item duplication only being allowed for the original creator.

Although it doesnt do it **yet**, custom item creation will soon allow for fully functional multidog items. at present, created accessories only have 1 state for all dogs. after rework, they will be able to have unique states for each dog similar to regular items.


There is A LOT of stuff that did not make it in yet. there were limitations to what could be done due to the original software. I will make these improvements after I finish up the new inventory and content management structures, thereby get artists back to work for new content. Posted by Sin Vraal (#18687) on Jun 18, 2023

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Sin Vraal

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fixed.
Posted on 06-19-2023 at 1:51 AM

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Sin Vraal

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There are a few display issues on mobile. I will fix them tomorrow, I am exhausted after that marathon. :)
Posted on 06-18-2023 at 11:03 AM

inventory v2 features

this is a revision plus minor enhancement to the existing inventory system. We arent quite ready to go live, but I thought I'd take a moment to go through what we are changing.

The code has been totally reworked from the ground up. it is presently designed to behave in function and appearance to the current inventory system.

however it will have several improvements in the first release.

--newish features
1/ all items have been cleaned. some that were broken and never released into the wild will now be available!
2/ custom accessory maker has been improved.
3/ the crafter of a custom accessory may now duplicate his own creations. if you’re an artist, you may now sell your wares!
4/ custom accessory history. those who create new accessories will be able to view them from a panel, and create them at will. the same as if you duplicate an item.


--technical goo --
1/ all items have been extracted from the system itself. new content may now be added with ease
2/ inventory will now be the central point for equipping AND removing accessories. you will still remove as normal from the dogs page, however the removal of equipment will go through the inventory system.
3/'effects' may now be managed and finally introduced, nearly a year after embarking on this endeavor!
4/ different game 'actors' (ie. dogs, handlers and kennels) will soon be able to handled by the system.
5/ paves the road for the asset management system, which will dramatically clean up art on alacrity!
ˀ Posted by Sin Vraal (#18687) on Jun 17, 2023

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Warning: Use of undefined constant displayname - assumed 'displayname' (this will throw an Error in a future version of PHP) in /home/alacrity/test.alacritysim.com/public_html/pages/news.php on line 479

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Sin Vraal

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looks like all the stuff I wanted to get done are in this rework.

just have to go and clean all the code up, and reorganize. we might be ready for Monday Release!
Posted on 06-18-2023 at 12:18 AM

updates

apologies for continued slow updates recently.

The country in which I presently reside has seagulls flying internet traffic.

it makes it challenging to work on the system.

small updates:
1/ trouble tickets now send bobbie and I emails, so we'll see them from now on!

2/ I aim to get the custom item creation finished today on the new inventory system.

3/ **maybe** i can get the new inventory live as well.
Posted by Sin Vraal (#18687) on Jun 15, 2023

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Sin Vraal

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well then. that took all day!. cleaned up custom item maker a bit in the final inventory revision!

now to polish it off and set it live over the next few days
Posted on 06-16-2023 at 11:17 AM