we're into testing for breeding
a debugger has been set up, and I'll build a web interface for it shortly so players can test with it while I build the final stages and set it livesome new highlights:
most settings in the breeder v2 can be 'overridden', meaning that we can setup items / events / times of day etc for special breeding circumstances.
nearly all hard coded circumstances have been removed from the breeder, paving the way for additional content adds,
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all the hookups are done and finished for breeder.
:finished:
--all hardcoding relating to dogs tails ears, etc (a big site-wide problem still )
--debugger setup for anywhere you might need it.
last remaining tasks...
-updating database, logging, mails, after completing all work, (3 hours)
-some final unrelated library work (probably 1 hour)
-overlay the breeding requests payments on breeder (<1 day.)
-final runthru testing (relating to final changes)
-make a final breeding page