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kennel image

kennel images are now dramatically improved. It also looks like they were rendering layers in the wrong order.

its not live yet. I will test everything beforehand. it looks like I can drop the updated kennel display code into the existing kennel pages as well.

it has been improved to function seemlessly on mobile as well as desktop.

keep you posted. shouldnt be long before all the display issues on the new kennel page are worked out , and we can begin live testing on it Posted by Sin Vraal (#18687) on Dec 19, 2022

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kennels, here we come!

the image rendering code is mostly cleaned up. its ready for implementation

That mean I'm onto cleaning up kennels. first. that way I can begin to identify all the places that use dog images.

After kennels cleaned up, and I identify the other places dogs are used... I can start improving page load performance

Kennels should be cleaned up in a few days. keep you posted!
Posted by Sin Vraal (#18687) on Dec 16, 2022

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Sin Vraal

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halfway through untangling.

looking much better. this will take a few more days to get it completely working. but its getting closer.
Posted on 12-18-2022 at 6:11 PM

almost there!

a total rewrite of doggie caching has been nearly completed... and its awesome!

Never have I had so much fun browsing for dogs with various accessories and companions!

Dogs are fully rendering. however the tool is not ready for production quite yet.

I still havent remedied the speed issue. I know exactly how to fix it, but I have to map every location the database is used. I'm going to have to do that at a later time when I've mapped everything ouit.

needless to say, kennel, dog profiles , custom dogs, etc will all use the same toolset to render dogs, making the library very easy to use.

additionally, nearly all the hardcoding has been removed from the file in preparation for adding new breeds , artwork and such to the game!

for now... I leave you with this:



AWESOME! Posted by Sin Vraal (#18687) on Dec 13, 2022

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Sin Vraal

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image caching now properly handled.

Posted on 12-16-2022 at 5:16 PM

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Sin Vraal

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Image renderer is now far improved. I will begin replacing the old rendering code where appropriate and bring online custom v2, dog viewer , trials , etc
Posted on 12-15-2022 at 6:22 PM

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Sin Vraal

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image layering and asset management system under construction to better facilitate organization.

now all accidents layers are imported into the database, and no longer subject to egregious hardcoding nightmares within the dog rendering tool.
Posted on 12-14-2022 at 6:20 PM